![]() Luke is Games Editor at IGN AU and misses the era when you didn't have to send your friends back home to play a new game with them. ![]() The Halo franchise’s previous commitment to split-screen gaming stretches all the back to 2001’s Halo: Combat Evolved and its highly-acclaimed two- and four-player split-screen co-op and multiplayer modes. It was confirmed during this year’s E3 that Halo 5 would not feature split-screen support. Firefight is a game mode in Halo 3: ODST and Halo: Reach where up to four players can fight against waves of attacking Covenant enemies. “Game development is a balancing act of resources, time and technology, and in this case we made the tough decision to sacrifice something that’s been near and dear to us all.” Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4 support co-op Campaigns up to four players, but only two players can split a screen at a time (split-screen is Xbox only). However, it does have a co-operative campaign mode that can be played with friends online. “Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting and the time spent optimizing and addressing split-screen-specific issues would take focus from building other parts of the game. No, Halo 5 does not have split-screen multiplayer online. Should you choose to play split-screen, you and your partner are confined to a small box in the middle of the screen. (Source: Co-Optimus.) The main issue is that its too damn small. ![]() “omething that truly takes advantage of a new platform.” A staple of the Halo series, split-screen co-op is handled very poorly in the MCC, and I really hope we get some kind of fix for it soon. “With Halo 5 we are delivering massive scale environments, improved AI behavior, increased visual and gameplay fidelity,” continued the post. Holmes explained the “tough” choice was made due to the team’s desire “for scale, fidelity and focus.”
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